
//         :
// TODO_GUN -    
// TODEV -     

class_name = "CPlane"
object_name = "Bristol F2B (F.III)"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.14, 0.12
y= -0.15, 0.1
z= -0.25, 0.25
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.14, 0.12
y= -0.15, 0.2
z= -0.4, 0.4
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/Planes/BristolF2BF3/BristolF2BF3.mgm",true,true
VisualImage=1,"graphics/Planes/BristolF2BF2/BristolF2B-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/BristolF2BF3_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/BristolF2BF3_Fragment.txt"
KeepNetworkImages=true

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=345	// IA_NOCLIP | IA_CLOSEVIEWARG | IA_NOMINPIXELS | IA_NOMINZ | IA_SCALEARG
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/Planes/BristolF2BF3/BristolF2BF3.col"

SoundScript="LuaScripts/Sound/Planes/BristolF2BF3.cfg"

HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

//  
CockpitArg = -2, 0000, 0, 00402, 0.500, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 0, 00406, 0.500, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 1, 00407, 0.500, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 0011, 1, 00430, 0.500, "smooth_clamp", 0.1, "" //   
//  
CockpitArg = -2, 0100, 0, 01100, 0.000, "smooth_clamp", 0.1, "" //  ( )
CockpitArg = -2, 0100, 1, 01111, 0.000, "smooth_clamp", 0.1, "" //      ( )
CockpitArg = -2, 0102, 3, 01182, 0.000, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0103, 0, 01152, 0.000, "smooth_clamp", 0.1, "" //  1-  ( )
CockpitArg = -2, 0103, 1, 01153, 0.000, "smooth_clamp", 0.1, "" //  2-  ( )
CockpitArg = -2, 0353, 1, 02301, 0.000, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 0353, 3, 02361, 0.150, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0354, 3, 02362, 0.000, "smooth_clamp", 0.1, "" //    
//        
CockpitArg = -2, 1200, 0, 03102, 0.000, "smooth_clamp", 0.1, "" // RPM
CockpitArg = -2, 1201, 1, 03142, 0.000, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0202, 1, 03172, 0.000, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 1203, 0, 02531, 0.000, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0350, 0, 02501, 1.000, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0350, 1, 02511, 1.000, "smooth_clamp", 0.1, "" //   
// - 
CockpitArg = -2, 0400, 0, 08511, 0.000, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.000, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.000, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 0401, 2, 00206, 0.500, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.500, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 1400, 1, 00204, 0.000, "smooth_wrap",  0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.500, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 1403, 0, 08201, 0.000, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 1402, 0, 08251, 0.000, "smooth_clamp", 0.1, "" //    -  
CockpitArg = -2, 1408, 0, 08253, 0.000, "smooth_wrap",  0.1, "" //    -  . Default = 760 ...
//   ()
CockpitArg = -2, 0430, 1, 60210, 0.000, "smooth_clamp", 0.0, "" //   
//  
CockpitArg = -2, 0490, 2, 09204, 0.000, "smooth_clamp", 0.1, "" //   

//   :
// 11613 - hide       

//  .:
// 19001 - 2    Lewis   
// 19003 -  
// 19004 - 
// 19005 -    
// 19007 - 
// 19008 -  (    3D-)

//   :
// 0


[attach=0]
	position= -0.8, 0.02, 0.0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Spad13.txt"
[end]

[attach=1]
	position= -1.4903, 0.0, 0.0
//	object = "LuaScripts/WorldObjects/Planes/Turrets/BristolF2BF3_T.txt"
	rotation= 0,180,0
[end]

[attach=2]
	position= -0.057,-1.278,0.130
	object = "LuaScripts/WorldObjects/Planes/Bombsights/BombSightHP400.txt"
[end]

[attach=3]
	position= -0.057,-1.278,0.150
	object = "LuaScripts/WorldObjects/Planes/Bombsights/BombSightVizirHP400.txt"
[end]

[attach=4]
	position= -0.8, 1.1, 0.5
	rotation= 45, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=5]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

[attach=6]
	position= -1.024, 1.002, 3.432
	rotation= -87, 0, 7
	convex = "Wing_UprRgt_2"
//	object = "LuaScripts/WorldObjects/Banner.txt"
[end]

AttachedCameras = "LuaScripts/WorldObjects/fixcameras/Planes/BristolF2BF3.txt"

BannerAttachID=6
CustomPhotoArg=55

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.5,-1,0,65,0.7

ToggleUserAI=true //      

Plane_Class="CAeroplane_Bristol_F_2B_Falcon_III"

InitialSpeedInAir = 120.0 // ,      , /

//  ,   aimingHelper()
Gun_Coord0= 1.57, 0.55, 0.0
Deviation0= 3, 2, 0.9, 0.02, 0.1

ParallaxDistance = 400.0

MinCartridgeCaseTime = 0.05 //       

FTCoord=-0.327,0.2,0
PPCoord=-0.77,0.263,0

FlarePos= -0.8, 1.1, 0.5
FlareDir= 0.0, 0.7, 0.7
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"

GunsightPosition = -0.366,0.796,-0.095

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ROF_Vickers_MK1_boost.txt"
		WeaponGroup1 = true //  
		AttachToPart = "Fuse_Ctl_1"
		DamageConvex = "~gun01_ammo"
		MaxReservedMagazines = 0
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.570, 0.550, 0.0 //      (  )   
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 0.01 //  
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.004, 0.004, 0.004, 0, 0, 0 //   
		CarriageCxaS = 0.0 //  
		CarriageDragPosition = 1.570, 0.550, 0.0 //  
		DefaultGunPosition = 1.570, 0.550, 0.0 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0 //  
		DefaultGunDragPosition = 1.570, 0.550, 0.0 //  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0315723, 0.061884	//      ,     -3  102.4..118  200.    "  "  -2 54  50.
		AmmunitionAttachToPart = "Fuse_Ctl_1" //  CollisionBox   ,      
		AmmunitionPosition = 0.0, 0.0, 0.0 //  ..      , [] // TODO_GUN
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.080, 0.200, -0.450 //           , []
		CartridgeCasesEjectionSpeed = 0, -0.5, -0.5 //            , [/]
		FireButtonArgIdx = 9000
		AzimuthDeviationArgIdx = 9012
		ElevationDeviationArgIdx = 9013
		FlashAnimationArgIdx = 9040
		DrawAnimationArgIdx = 0, 9016 //     ,      
		DrawAnimationArgIdx = 2, 9017 //   
		FlashAnimationGroup = 0 // Light Arg 60220
		GunSoundsIdx = 1
		ShotSoundType = 1
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 //  
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
		[Synchronizer=1] // Constantinesco,   , 2   1   ,   +0.0
			minRPM = 0.0
			Point = 10.0, 0.0
			Point = 15.0, 1.0
			Point = 20.0, 0.0
			Point = 190.0, 0.0
			Point = 195.0, 1.0
			Point = 200.0, 0.0
		[end]
	[end]
[end]

[WeaponMode=1]
	WMname="BFF2BF3_LewisTop"
	WMgroup="1"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ROF_Lewis.txt"
		WeaponGroupCommon = true
		WeaponGroup2 = true //     
		AttachToPart = "Wing_UprCtl_N"
		DamageConvex = "~gun01_ammo" // TODEV:  -  3D-
		MaxReservedMagazines = 2
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.260, 1.180, -0.220 //      (  )   
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 4.1 //  
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.016, 0.016, 0.016, 0, 0, 0 //   
		CarriageCxaS = 0.02 //  
		CarriageDragPosition = -0.260, 1.180, -0.220 //  
		DefaultGunPosition = -0.041, 1.546, -0.328 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.02 //  
		DefaultGunDragPosition = -0.041, 1.546, -0.328 //  		
		[AdditionalGunPosition]
			Stage = 1.0
			GunPosition = -0.392, 1.978, -0.328
			GunYawPitchRoll = 0.0, 62.0, 0.0
			GunCxaS = 0.14
			GunDragPosition = -0.543, 2.007, -0.328
		[end]
		GunMovingTime = 0.2, 1.6, 0.2
		GunMovingSoundIdx = 0
		GunPositionArgIdx = 9021
		GunPositionArgKeys = 0.05, 0.95
		CockingPosition = 0.95, 1.0
		ReLoadingPosition = 0.95, 1.0
		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
		ReLoadingArgIdx = 9054				
		RoundsInMagazineArgIdx = 9056
		ReservedMagazinesArgIdx = 9182
		TriggerPositionArgIdx = 9001
		FiringPinPositionArgIdx = 9026 //   -   
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0315723, 0.123768	//       .    2.0  .
		AmmunitionAttachToPart = "Wing_UprCtl_N" //  CollisionBox   ,      
		AmmunitionPosition = 0.0, 0.0, 0.0 //  ..      , [] // TODO_GUN
		CartridgeCasesEjection = true
		HideAmmunitionArgIdx = 9055
		AzimuthDeviationArgIdx = 9022
		ElevationDeviationArgIdx = 9023
		FlashAnimationArgIdx = 9050
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 2
		ShotSoundType = 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 20 //  
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_ROF_Lewis.txt"
		WeaponGroupCommon = true
		WeaponGroup2 = true //     
		AttachToPart = "Wing_UprCtl_N"
		DamageConvex = "~gun01_ammo" // TODEV:  -  3D-
		MaxReservedMagazines = 2
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.260, 1.180, 0.220 //      (  )   
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 4.1 //  
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.016, 0.016, 0.016, 0, 0, 0 //   
		CarriageCxaS = 0.02 //  
		CarriageDragPosition = -0.260, 1.180, 0.220 //  
		DefaultGunPosition = -0.041, 1.546, 0.323 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.02 //  
		DefaultGunDragPosition = -0.041, 1.546, 0.323 //  		
		[AdditionalGunPosition]
			Stage = 1.0
			GunPosition = -0.392, 1.978, 0.323
			GunYawPitchRoll = 0.0, 62.0, 0.0
			GunCxaS = 0.14
			GunDragPosition = -0.543, 2.007, 0.323
		[end]
		GunMovingTime = 0.2, 1.6, 0.2
		GunMovingSoundIdx = 0
		GunPositionArgIdx = 9111
		GunPositionArgKeys = 0.05, 0.95
		CockingPosition = 0.95, 1.0
		ReLoadingPosition = 0.95, 1.0
		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
		ReLoadingArgIdx = 9146				
		RoundsInMagazineArgIdx = 9156
		ReservedMagazinesArgIdx = 9183
		TriggerPositionArgIdx = 9002
		FiringPinPositionArgIdx = 9131 //   -   
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0315723, 0.123768	//       .    2.0  .
		AmmunitionAttachToPart = "Wing_UprCtl_N" //  CollisionBox   ,      
		AmmunitionPosition = 0.0, 0.0, 0.0 //  ..      , [] // TODO_GUN
		CartridgeCasesEjection = true
		HideAmmunitionArgIdx = 9151
		AzimuthDeviationArgIdx = 9121
		ElevationDeviationArgIdx = 9126
		FlashAnimationArgIdx = 9141
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 3
		ShotSoundType = 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 20 //  
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]

	[AdditionalElement] //  + 
		AttachToPart = "Wing_UprCtl_N"
		Position = -0.71, 1.52, -0.32
		Mass = 11.357 // 7.257  + 4.1 
		CxaS = 0.0
	[end]

	[AdditionalElement] //  + 
		AttachToPart = "Wing_UprCtl_N"
		Position = -0.71, 1.52, 0.32
		Mass = 11.357 // 7.257  + 4.1 
		CxaS = 0.0
	[end]

	[AdditionalElement] // .  RoF     .       GunAmmunition,   AdditionalElement  ! TODEV ?
		AttachToPart = "Wing_UprCtl_N"
		Position = -0.952, 0.278, -0.337
		Mass = 4.1
		CxaS = 0.0
	[end]

	[AdditionalElement] // .  RoF     .       GunAmmunition,   AdditionalElement  ! TODEV ?
		AttachToPart = "Wing_UprCtl_N"
		Position = -0.934, 0.023, -0.335
		Mass = 4.1
		CxaS = 0.0
	[end]

	[AdditionalElement] // .  RoF     .       GunAmmunition,   AdditionalElement  ! TODEV ?
		AttachToPart = "Wing_UprCtl_N"
		Position = -0.952, 0.278, 0.337
		Mass = 4.1
		CxaS = 0.0
	[end]

	[AdditionalElement] // .  RoF     .       GunAmmunition,   AdditionalElement  ! TODEV ?
		AttachToPart = "Wing_UprCtl_N"
		Position = -0.934, 0.023, 0.335
		Mass = 4.1
		CxaS = 0.0
	[end]
[end]

[WeaponMode=2]
	WMname="BFF2BF3_TwinLewisTurret"
	WMgroup="2"
	PlaneModArg=-1
	TurretID=1
	TurretDefault="LuaScripts/WorldObjects/Planes/Turrets/BristolF2BF2_T.txt"
	TurretMod="LuaScripts/WorldObjects/Planes/Turrets/BristolF2BF2_TM.txt"

	[AdditionalElement] //  ()     
		AttachToPart = "Fuse_Ctl_1"
		Position = -1.54, 0.72, 0.0
		Mass = 11.357 // 7.257  () + 4.1  (  )
		CxaS = 0.03
	[end]
[end]

[WeaponMode=3]
	WMname="BFF2BF3_Aldis"
	WMgroup="3"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]
		AttachToPart = "Fuse_Ctl_1"
		Position = 0.089, 0.826, 0.086
		Mass = 2.0
		CxaS = 0.01
	[end]
[end]

[WeaponMode=4]
	WMname="BFF2BF3_FuelGauge"
	WMgroup="4"
	PlaneModArg=19004
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]
		AttachToPart = "Fuse_Ctl_1"
		Position = -0.185, 0.204, 0.275
		Mass = 0.5
		CxaS = 0.0
	[end]
[end]

[WeaponMode=5]
	WMname="BFF2BF3_CockpitLight"
	WMgroup="5"
	PlaneModArg=19005
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]
		AttachToPart = "Fuse_Ctl_1"
		Position = -0.398, 0.511, -0.268
		Mass = 0.5
		CxaS = 0.0
	[end]
[end]

[WeaponMode=6]
	WMname="BFF2BF3_Bombs"
	WMgroup="6"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=7]
	WMname="BFF2BF3_Photo"
	WMgroup="7"
	PlaneModArg=19007
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]
		AttachToPart = "Fuse_Ctl_1"
		Position = -2.22, -0.14, 0.0
		Mass = 10.0
		CxaS = 0.0
	[end]
[end]

[WeaponMode=8]
	WMname="BFF2BF3_Radio"
	WMgroup="7"
	PlaneModArg=19008
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]
		AttachToPart = "Fuse_Ctl_1"
		Position = -1.25, -0.06, 0.22
		Mass = 10.0
		CxaS = 0.0
	[end]
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-6
	AnimationVal=0.0
	name="0-VickersMk1-AP-973"
	GunAmmunition0=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]
[Ammunition=1]
	WeaponModes=-6,1
	AnimationVal=0.0
	name="0-VickersMk1-AP-973 + 1,2-Lewis-AP-582"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=-1,-7,-8,6
	AnimationVal=0.3
	name="0-VickersMk1-AP-973 + Cooper24lb-12"
	GunAmmunition0=0
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb9=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb10=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb11=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=3]
	WeaponModes=-1,-7,-8,6
	AnimationVal=0.9
	name="0-VickersMk1-AP-973 + Cooper24lb-8 + HERL112-2"
	GunAmmunition0=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb6=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb7=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb8=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb9=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=4]
	WeaponModes=-1,-7,-8,6
	AnimationVal=0.5
	name="0-VickersMk1-AP-973 + HERL112-4"
	GunAmmunition0=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=5]
	WeaponModes=-1,6
	AnimationVal=0.7
	name="0-VickersMk1-AP-973 + HERL112-2"
	GunAmmunition0=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=6]
	WeaponModes=-7,-8,16
	AnimationVal=0.3
	name="0-VickersMk1-AP-973 + 1,2-Lewis-AP-582 + Cooper24lb-12"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb9=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb10=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb11=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=7]
	WeaponModes=-7,-8,16
	AnimationVal=0.9
	name="0-VickersMk1-AP-973 + 1,2-Lewis-AP-582 + Cooper24lb-8 + HERL112-2"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb6=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb7=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb8=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Bomb9=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=8]
	WeaponModes=-7,-8,16
	AnimationVal=0.5
	name="0-VickersMk1-AP-973 + 1,2-Lewis-AP-582 + HERL112-4"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=9]
	WeaponModes=16
	AnimationVal=0.7
	name="0-VickersMk1-AP-973 + 1,2-Lewis-AP-582 + HERL112-2"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=10]
	WeaponModes=-1,-6
	AnimationVal=0.0
	name="empty"
	GunAmmunition0=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=11]
	WeaponModes=-1,-6,-7,-8
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=12]
	WeaponModes=-1,-6,-7,-8
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=13]
	WeaponModes=-1,-6,-7,-8
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=14]
	WeaponModes=-1,-6,-7,-8
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=15]
	WeaponModes=-1,-6,-7,-8
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=16]
	WeaponModes=-1,-6,-7,-8
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=23, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=24, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=17]
	WeaponModes=-1,-6,-7,-8
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=25, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=18]
	WeaponModes=-1,-6,-7,-8
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=26, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=27, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=19]
	WeaponModes=-1,-6,-7,-8
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=28, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=20]
	WeaponModes=-1,-6,-7,-8
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=29, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=30, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=21]
	WeaponModes=-1,-6,-7,-8
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=31, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]
[Ammunition=22]
	WeaponModes=-1,-6,-7,-8
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=33, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=0
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]
	ExpendableMass = 1.0 //  RoF     .       - TODEV ?
	ResidualMass = 0 // TODEV ?
	MaxMisFiresInMagazine=5
	MaxRoundsInMagazine=973
	RoundsInMagazine=973
	ReservedMagazines=0
	AmountRoundsWithOneTracer=3	//  3-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_APsmk.txt"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]
[GunAmmunition=1]
	ExpendableMass = 1.0 //  RoF     .       - TODEV ?
	ResidualMass = 0 // TODEV ?
	MaxMisFiresInMagazine=1
	MaxRoundsInMagazine=97
	RoundsInMagazine=97
	ReservedMagazines=2
	AmountRoundsWithOneTracer=3	//  3-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_ENG_7-7x56_APsmk.txt"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]


//   4  BOMB_GBR_112lb.txt

[attach=20]
	position= -0.4131, -1.093, -0.0422
	convex = "Wing_LwrCtl_N"
[end]
[attach=21]
	position= -0.4131, -1.093, 0.3166
	Convex = "Wing_LwrCtl_N"
[end]
[attach=22]
	position= -0.4564, -1.0531, -1.5153
	convex = "Wing_LwrLft_1"
[end]
[attach=23]
	position= -0.4564, -1.0531, 1.5153
	Convex = "Wing_LwrRgt_1"
[end]

//   12  BOMB_GBR_24lb.txt

[attach=24]
	position= -0.2074, -0.9198, -0.0632
	convex = "Wing_LwrCtl_N"
[end]
[attach=25]
	position= -0.2074, -0.9198, 0.071
	Convex = "Wing_LwrCtl_N"
[end]
[attach=26]
	position= -0.2074, -0.9198, 0.2031
	convex = "Wing_LwrCtl_N"
[end]
[attach=27]
	position= -0.2074, -0.9198, 0.3373
	Convex = "Wing_LwrCtl_N"
[end]
[attach=28]
	position= -0.2071, -0.8679, -1.7063
	convex = "Wing_LwrLft_1"
[end]
[attach=29]
	position= -0.2071, -0.8888, 1.3067
	Convex = "Wing_LwrRgt_1"
[end]
[attach=30]
	position= -0.2071, -0.8749, -1.5723
	convex = "Wing_LwrLft_1"
[end]
[attach=31]
	position= -0.2071, -0.8818, 1.4407
	Convex = "Wing_LwrRgt_1"
[end]
[attach=32]
	position= -0.2071, -0.8818, -1.4404
	convex = "Wing_LwrLft_1"
[end]
[attach=33]
	position= -0.2071, -0.8749, 1.5726
	Convex = "Wing_LwrRgt_1"
[end]
[attach=34]
	position= -0.2071, -0.8888, -1.3063
	convex = "Wing_LwrLft_1"
[end]
[attach=35]
	position= -0.2071, -0.8678, 1.7067
	Convex = "Wing_LwrRgt_1"
[end]

//   

[attach=36]
	position= -4.915, -0.033, 0.521
	convex = "Stab_MdlRgt_1"
	rotation= 0, 0, 0.0
[end]
[attach=37]
	position= -0.089, 1.158, -5.646
	convex = "Wing_UprLft_3"
	rotation= 0, 0, 2.5
[end]
[attach=38]
	position= 0.052, -0.408, 3.029
	convex = "Wing_UprRgt_3"
	rotation= 0, 0, 2.5
[end]

//  4  BOMB_GBR_112lb.txt

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.4131, -1.093, -0.0422
	Convex = "Wing_LwrCtl_N"
	BombHolderMass = 12.0
	BombHolderCxaS = 0.016
	AttachedBombCxaS = 0.016
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.4131, -1.093, 0.3166
	Convex = "Wing_LwrCtl_N"
	BombHolderMass = 12.0
	BombHolderCxaS = 0.016
	AttachedBombCxaS = 0.016
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.4564, -1.0531, -1.5153
	Convex = "Wing_LwrLft_1"
	BombHolderMass = 12.0
	BombHolderCxaS = 0.016
	AttachedBombCxaS = 0.016
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_112lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.4564, -1.0531, 1.5153
	Convex = "Wing_LwrRgt_1"
	BombHolderMass = 12.0
	BombHolderCxaS = 0.016
	AttachedBombCxaS = 0.016
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]

//  12  BOMB_GBR_24lb.txt

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.2074, -0.9198, -0.0632
	Convex = "Wing_LwrCtl_N"
	BombHolderMass = 3.0	//  
	BombHolderCxaS = 0.004	//  
	AttachedBombCxaS = 0.006
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.2074, -0.9198, 0.071
	Convex = "Wing_LwrCtl_N"
	BombHolderMass = 3.0	//  
	BombHolderCxaS = 0.004	//  
	AttachedBombCxaS = 0.006
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.2074, -0.9198, 0.2031
	Convex = "Wing_LwrCtl_N"
	BombHolderMass = 3.0	//  
	BombHolderCxaS = 0.004	//  
	AttachedBombCxaS = 0.006
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.2074, -0.9198, 0.3373
	Convex = "Wing_LwrCtl_N"
	BombHolderMass = 3.0	//  
	BombHolderCxaS = 0.004	//  
	AttachedBombCxaS = 0.006
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.2071, -0.8679, -1.7063
	Convex = "Wing_LwrLft_1"
	BombHolderMass = 3.0	//  
	BombHolderCxaS = 0.004	//  
	AttachedBombCxaS = 0.006
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.2071, -0.8888, 1.3067
	Convex = "Wing_LwrRgt_1"
	BombHolderMass = 3.0	//  
	BombHolderCxaS = 0.004	//  
	AttachedBombCxaS = 0.006
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=10]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.2071, -0.8749, -1.5723
	Convex = "Wing_LwrLft_1"
	BombHolderMass = 3.0	//  
	BombHolderCxaS = 0.004	//  
	AttachedBombCxaS = 0.006
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=11]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.2071, -0.8818, 1.4407
	Convex = "Wing_LwrRgt_1"
	BombHolderMass = 3.0	//  
	BombHolderCxaS = 0.004	//  
	AttachedBombCxaS = 0.006
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=12]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.2071, -0.8818, -1.4404
	Convex = "Wing_LwrLft_1"
	BombHolderMass = 3.0	//  
	BombHolderCxaS = 0.004	//  
	AttachedBombCxaS = 0.006
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=13]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.2071, -0.8749, 1.5726
	Convex = "Wing_LwrRgt_1"
	BombHolderMass = 3.0	//  
	BombHolderCxaS = 0.004	//  
	AttachedBombCxaS = 0.006
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=14]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.2071, -0.8888, -1.3063
	Convex = "Wing_LwrLft_1"
	BombHolderMass = 3.0	//  
	BombHolderCxaS = 0.004	//  
	AttachedBombCxaS = 0.006
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]
[BombHolder=15]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_24lb.txt"
	Direction = 0.9997, 0.0175, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	PushDir  = 1.0, 0.0, 0.0
	AttachPos= -0.2071, -0.8678, 1.7067
	Convex = "Wing_LwrRgt_1"
	BombHolderMass = 3.0	//  
	BombHolderCxaS = 0.004	//  
	AttachedBombCxaS = 0.006
	DamagedPushProp = 0.005
	ThrowSoundType = 2
[end]

//  

[BombHolder=16]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.915, -0.033, 0.521
	convex = "Stab_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 1 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=17]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.089, 1.158, -5.646
	Convex = "Wing_UprLft_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 1 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=18]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.089, 1.156, 5.646
	Convex = "Wing_UprRgt_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 1 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=19]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.915, -0.033, 0.521
	convex = "Stab_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 2 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=20]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.089, 1.158, -5.646
	Convex = "Wing_UprLft_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 2 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=21]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.089, 1.156, 5.646
	Convex = "Wing_UprRgt_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 2 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=22]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.915, -0.033, 0.521
	convex = "Stab_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 3 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=23]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.089, 1.158, -5.646
	Convex = "Wing_UprLft_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 3 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=24]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.089, 1.156, 5.646
	Convex = "Wing_UprRgt_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 3 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=25]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.915, -0.033, 0.521
	convex = "Stab_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 4 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=26]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.089, 1.158, -5.646
	Convex = "Wing_UprLft_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 4 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=27]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.089, 1.156, 5.646
	Convex = "Wing_UprRgt_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 4 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=28]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.915, -0.033, 0.521
	convex = "Stab_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 5 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=29]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.089, 1.158, -5.646
	Convex = "Wing_UprLft_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 5 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=30]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.089, 1.156, 5.646
	Convex = "Wing_UprRgt_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 5 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=31]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.915, -0.033, 0.521
	convex = "Stab_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 6 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=32]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.089, 1.158, -5.646
	Convex = "Wing_UprLft_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 6 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=33]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.089, 1.156, 5.646
	Convex = "Wing_UprRgt_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005 //      Convex
	IsSmokeGenerator = 6 // 1-, 2-, 3-, 4-, 5-, 6-
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=6.2

[Entrance]
	EntrancePos= -0.8, 0.02, 0.0
	EntranceRot= 0,0,0
	JumpDir= 0, 7, 1
[end]
[Entrance]
	EntrancePos= -0.8, 0.02, 0.0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits  = -180.0, -160.0,  -20.0, +90.0
SectorLimits  = -160.0,  -88.0,  -60.0, +90.0
SectorLimits  =  -88.0,  -75.0,  -13.0, +90.0
SectorLimits  =  -75.0,  -55.0,  -30.0, +90.0
SectorLimits  =  -55.0,  -15.0,  -45.0, +90.0
SectorLimits  =  -15.0,   -5.0,  -30.0, +90.0
SectorLimits  =   -5.0,   +5.0,   -3.0, +90.0
SectorLimits  =   +5.0,  +15.0,  -30.0, +90.0
SectorLimits  =  +15.0,  +55.0,  -45.0, +90.0
SectorLimits =  +55.0,  +75.0,  -30.0, +90.0
SectorLimits =  +75.0,  +88.0,  -13.0, +90.0
SectorLimits =  +88.0, +160.0,  -60.0, +90.0
SectorLimits = +160.0, +180.0,  -20.0, +90.0

//AIRPLANE DAMAGE

[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 5.0
	SphereHitProtection = 5.0
[end]

SphereHitProtection=0

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=0
	ArmorTop=0
	ArmorBottom=0
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=0
	ArmorTop=0
	ArmorBottom=0
	ArmorRight=0
	ArmorLeft=0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"

//  
logtreshold=0.0001

energyloss="",true,0.01,0.0				//    , true -       -,       ,        
energyloss="~ftank01",true,0.7,10000	// 
energyloss="~ftank02",true,0.7,10000	// 
energyloss="~gun01_ammo",true,0.7,20000	// 
energyloss="~eng01",true,5.0,20000		//
energyloss="~eng01_scr1",true,2.5,1000	//


SeekMaintenance = true
ReFuelFlow = 2 // liters per second
BombHolderReArmTime = 30 // seconds
RepairTime = 300 // seconds


/////   

min_CAS=100
max_CAS=350

DangerAoA = 11.0			// -   
CriticalAoA = 13.8			//   
Maxny = 5.0					// -  (: 8.0  V=350   )
minV = 94.0					// -   (V = V / sqrt(0.9)   )
DangerV = 350.0				//    
TakeOffV = 100.0			//   
ClimbV = 116.0				//     
WaterMaxTemperature = 100	// -    
IsLeftPedal = false			//     (true - , false - )

//IsTakeOffFlaps = false			//      
//MaxGearV = 0						// -     
//MaxFlapV = 0						// -      
//minVDeltaFlaps = 0				//    ,    
//DescendV = 0						//    
//OilMaxTemperature = 0				// -    
//CylinderHeadMaxTemperature = 0	// -     
